Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fYhzh-UyxVv-WuSTV-2yF9z-sq2AC | 11/19/5 | 57.1 | 0.69 | 2026-07-04 12:12:56 · 32m 42s | |
| CSGO-52Rub-mz5rD-Th4WM-sxxho-X4qqK | 25/23/6 | 85.1 | 1.27 | 2026-07-01 19:42:03 · 50m 27s | |
| CSGO-VLQup-DZpGd-GNXMY-Y8yf7-6KAMK | 10/16/5 | 52.8 | 0.79 | 2026-06-22 19:12:36 · 38m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.