Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o2ZkF-tSA4r-QNcbK-7yKax-GWRZQ | 7/11/2 | 54.7 | 0.86 | 2026-07-04 20:49:13 · 24m 30s | |
| CSGO-ekDV5-ZejzM-a2aVL-LcESB-KqBkE | 16/15/10 | 78.1 | 1.18 | 2026-07-04 20:06:27 · 32m 11s | |
| CSGO-rtj8A-AR7de-r3na6-6LizJ-OcOAK | 8/16/2 | 49.9 | 0.62 | 2026-07-03 20:56:28 · 35m 27s | |
| CSGO-TwQ42-8zjbt-FSmDF-PckBt-BD6mA | 22/4/2 | 108.2 | 2.28 | 2026-07-03 20:22:46 · 21m 10s | |
| CSGO-BuALx-uNXWA-W59mm-Qfc4p-PNv5G | 23/11/6 | 122.6 | 1.81 | 2026-07-03 19:43:16 · 30m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.