Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X2Dnh-ZTk3r-msNQV-D3ODK-vSvPB | 25/9/4 | 125.8 | 2.07 | 2026-07-04 00:29:28 · 27m 18s | |
| CSGO-ysfoo-kKjAB-cRixK-BaRBN-3wqVQ | 27/19/11 | 97.8 | 1.48 | 2026-07-03 19:22:15 · 48m 58s | |
| CSGO-ydjB4-Zhv2P-kkitZ-YRmBf-WFPEL | 19/16/7 | 85.5 | 1.18 | 2026-07-03 17:48:15 · 43m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.