Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VQUuf-4Yi9M-BtM8d-Ypd5J-28CBM | 19/19/4 | 89.0 | 1.15 | 2026-07-04 06:16:49 · 34m 53s | |
| CSGO-icCdf-ViSkk-cdcAw-xdbUZ-Uu8GJ | 22/17/6 | 99.0 | 1.37 | 2026-06-28 22:24:12 · 37m 31s | |
| CSGO-kbQ3j-EtLt7-MPCVY-TjLEB-UoZUN | 13/20/5 | 92.5 | 0.81 | 2026-06-28 21:47:04 · 32m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.