Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m3Om2-9YTV7-c4BaL-nEPa6-Mzi5P | 19/19/5 | 86.9 | 1.17 | 2026-07-03 21:40:39 · 39m 10s | |
| CSGO-btTxr-t9DH8-LCqjo-zCfaD-4cEZG | 14/22/6 | 64.8 | 0.71 | 2026-07-03 20:34:46 · 56m 19s | |
| CSGO-OCO5Z-H5zrW-rjNXX-HU79X-85syM | 16/23/10 | 67.0 | 0.90 | 2026-07-03 19:25:54 · 55m 52s | |
| CSGO-RoACV-NVEHa-UU9Mo-TnWFr-nNjeC | 5/14/3 | 50.7 | 0.44 | 2026-07-03 18:50:56 · 31m 25s | |
| CSGO-tzQhP-rQNA9-RV5fP-dXik7-izQqJ | 22/21/7 | 57.2 | 1.06 | 2026-06-28 19:26:15 · 50m 30s | |
| CSGO-YsraH-tvPd7-Yjk4w-Yoz7Z-y5vTC | 15/12/2 | 86.2 | 1.36 | 2026-06-28 18:49:22 · 32m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.