Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5E7K8-MtP8z-e59pD-WkwwU-HRz6A | 16/20/4 | 88.9 | 0.87 | 2026-07-03 19:55:04 · 35m 39s | |
| CSGO-wvCNF-PPMOm-3RO9x-ieGMs-NOH8D | 15/16/9 | 121.9 | 1.32 | 2026-06-27 16:15:03 · 22m 44s | |
| CSGO-VEBYv-JSWci-NvLFD-hdFAj-9hs8O | 11/15/5 | 78.0 | 0.87 | 2026-06-27 15:35:26 · 23m 53s | |
| CSGO-NTGdw-dvbAf-SeOUC-wj9qE-bTsdA | 10/16/3 | 72.5 | 0.79 | 2026-06-26 14:19:32 · 23m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.