Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7Mqjc-VoPt6-5EznL-KytKd-wup3B | 12/16/7 | 65.4 | 0.92 | 2026-07-04 12:30:17 · 34m 55s | |
| CSGO-pmsht-JZKGP-SmdnY-EoqB7-izQqJ | 13/15/9 | 94.8 | 1.08 | 2026-07-02 18:41:25 · 26m 7s | |
| CSGO-MxjaZ-jDRRv-JSTKw-jt4yz-VWJeB | 13/9/5 | 79.4 | 1.41 | 2026-06-22 18:02:51 · 23m 47s | |
| CSGO-x7wAA-x4dOv-WCUXH-KRM9t-o2uWK | 16/18/7 | 74.9 | 0.90 | 2026-06-16 18:04:06 · 42m 33s | |
| CSGO-2hzf2-wNaka-viBtj-GBihe-9jmMC | 17/12/4 | 74.0 | 1.28 | 2026-06-16 10:59:23 · 37m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.