Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FJPha-6p6Ff-6kmSD-wNKSO-EnnpQ | 29/17/6 | 126.1 | 1.79 | 2026-07-02 17:18:57 · 33m 44s | |
| CSGO-esSOm-qwCii-c2Mpt-zkdpj-djEuA | 20/10/4 | 114.4 | 1.80 | 2026-06-25 09:13:05 · 25m 20s | |
| CSGO-MaS39-oSRDH-DuCBU-vPkPn-iEbJD | 23/13/2 | 103.6 | 1.52 | 2026-06-17 19:30:45 · 39m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.