Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BsisU-S3bXp-O57Hy-4t5xR-yROEL | 11/18/1 | 57.0 | 0.65 | 2026-07-03 19:46:19 · 30m 33s | |
| CSGO-tk4xD-TPdGU-qAxF6-zJdsP-nRyQN | 17/6/1 | 70.2 | 1.51 | 2026-07-03 19:15:37 · 27m 33s | |
| CSGO-EqUWu-MPJ9Z-OcDGw-VPQYv-fVt8O | 9/9/1 | 46.0 | 0.95 | 2026-06-27 16:38:20 · 28m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.