Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2SABr-TJkPx-qiwxW-m2aPt-YDERE | 10/12/2 | 74.9 | 1.00 | 2026-07-05 19:11:45 · 22m 42s | |
| CSGO-CrqAo-G3Ufb-Cyfqx-p6txr-QCZQM | 24/25/11 | 95.2 | 1.23 | 2026-07-02 22:21:16 · 49m 17s | |
| CSGO-fNTPX-EG6HD-zanFQ-EF5GZ-U6ZkF | 14/14/0 | 67.9 | 0.98 | 2026-06-24 15:03:20 · 32m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.