Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cGaXN-NWCfA-wYQv2-APscd-ZEA2P | 18/15/4 | 85.6 | 1.25 | 2026-07-05 15:23:54 · 41m 44s | |
| CSGO-waToK-ML4pB-PSoCd-CYQk5-7eVCP | 14/17/2 | 66.4 | 0.95 | 2026-07-03 21:53:29 · 33m 27s | |
| CSGO-T9ATJ-B7aCQ-wxkAF-eT97J-co3mA | 18/19/4 | 72.5 | 1.00 | 2026-07-03 11:47:27 · 49m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.