Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wvJws-NFMiC-XYTFH-DUTfh-ttB3J | 15/15/7 | 71.3 | 1.15 | 2026-07-03 07:12:05 · 32m 37s | |
| CSGO-CHwG7-Z9N2b-2Z4Hu-atvfK-LTBtG | 26/13/5 | 116.9 | 1.90 | 2026-06-30 13:05:53 · 30m 19s | |
| CSGO-oVAW7-dPx7C-GKXTi-qyUoT-DmAEB | 3/16/2 | 30.5 | 0.12 | 2026-06-28 03:47:06 · 23m 11s | |
| CSGO-xL4Jo-qMyrD-cJHJj-8cZN5-KzBND | 23/9/4 | 135.1 | 2.21 | 2026-06-14 01:56:46 · 22m 47s | |
| CSGO-3kNAr-jTm6P-hCFJN-75kFP-hmheC | 34/10/2 | 128.3 | 2.21 | 2026-06-09 15:33:22 · 39m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.