Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zUwAU-cUrxd-h6pnL-Ka7zw-zWq7C | 9/16/6 | 64.4 | 0.83 | 2026-07-03 22:35:37 · 28m 48s | |
| CSGO-iwwJD-rf9xj-2ipPO-PZNW8-pycuB | 7/9/5 | 52.8 | 0.89 | 2026-06-20 10:23:20 · 21m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.