Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eY9Vq-RwsV3-2wFao-v4COj-AZQhG | 24/13/7 | 107.6 | 1.63 | 2026-07-05 19:08:19 · 32m 16s | |
| CSGO-uoRzR-LTZ4A-tXXjY-DnSkQ-E8V5F | 13/11/4 | 90.2 | 1.29 | 2026-07-02 20:13:37 · 28m 44s | |
| CSGO-EhBRS-eiesE-yhnXF-5tNRC-R9qRP | 14/12/8 | 91.0 | 1.44 | 2026-06-25 19:34:30 · 29m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.