Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8qauk-NoDOR-9eSKB-WnyUb-b5EiJ | 13/14/4 | 87.3 | 1.06 | 2026-07-02 08:57:24 · 30m 52s | |
| CSGO-YX8Fx-db53N-sF977-RYn55-mAd7L | 13/10/6 | 95.1 | 1.37 | 2026-06-18 19:04:32 · 24m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.