Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bjfPR-NUW9M-R62ET-Oew49-3yTaK | 27/14/9 | 127.6 | 1.80 | 2026-07-05 02:10:01 · 36m 9s | |
| CSGO-2jUiL-7aHsx-jSqR7-pEzAi-GEuWK | 21/15/4 | 101.7 | 1.48 | 2026-07-03 22:37:48 · 31m 28s | |
| CSGO-FXkfZ-MNZyz-jfd6w-fOpOk-PtcZH | 15/11/5 | 102.2 | 1.44 | 2026-07-03 00:39:35 · 28m 3s | |
| CSGO-arQLW-LTvv8-BGcDa-rp8Vm-WEDVF | 22/16/4 | 94.9 | 1.34 | 2026-06-28 04:40:37 · 35m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.