Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mYFyM-eW5np-j6oLC-ERXRM-A8wwQ | 18/19/7 | 98.1 | 1.09 | 2026-07-02 23:21:03 · 32m 59s | |
| CSGO-4aZeL-6RiD7-MFi26-ck3C2-oBCJC | 15/8/4 | 90.2 | 1.68 | 2026-07-02 22:51:42 · 19m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.