Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k9T9V-BHcSB-so7Ye-pxyQL-zwJoD | 13/14/6 | 71.5 | 1.06 | 2026-07-03 19:11:52 · 31m 0s | |
| CSGO-QrCEj-pk5kR-EAZKM-y4n9T-x62NF | de_warden |
5/17/5 | 53.7 | 0.37 | 2026-06-25 23:36:42 · 26m 8s |
| CSGO-mJoRe-CYRBs-6dpyv-XP2XD-wADEB | 7/20/10 | 54.3 | 0.59 | 2026-06-23 20:11:57 · 34m 3s | |
| CSGO-KOT9q-sPmGN-2XJpY-sNfyc-hYivN | 9/16/0 | 45.5 | 0.45 | 2026-06-18 20:26:28 · 28m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.