Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hPt77-Nrhcb-wBWhQ-9t4vC-bxfvN | 14/16/7 | 75.6 | 1.10 | 2026-07-03 16:36:12 · 41m 19s | |
| CSGO-px5Gd-ip95R-NcdKA-ckb5D-VKD7K | 20/9/5 | 81.6 | 1.56 | 2026-07-03 15:44:17 · 32m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.