Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ze4er-dRCAm-HFRid-hsyzy-bBnUE | 13/11/2 | 76.9 | 1.19 | 2026-07-04 17:55:36 · 22m 29s | |
| CSGO-fVCQJ-J9eZU-rROaQ-aNwEk-MPN2G | 25/22/9 | 99.0 | 1.34 | 2026-07-04 17:11:57 · 39m 44s | |
| CSGO-BZFdw-KNG7H-c2BUx-VQqOr-oCi5P | 14/16/5 | 68.9 | 0.90 | 2026-07-02 21:02:57 · 32m 44s | |
| CSGO-ByFUN-DG5Gm-aB9px-zB9W3-VUPRO | 20/22/4 | 76.4 | 0.92 | 2026-07-02 20:13:04 · 47m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.