Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GaN4q-Vr2CL-OSZe5-mPrUE-sKurD | 17/13/4 | 111.0 | 1.47 | 2026-06-16 21:07:55 · 25m 32s | |
| CSGO-ZJFc4-ZVP6p-qZ6df-zJSZu-YMnfO | 10/13/12 | 88.1 | 1.11 | 2026-06-13 21:15:42 · 30m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.