Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-chztD-sNJqr-CUMa8-zoyJb-z53JE | 11/15/3 | 61.0 | 0.80 | 2026-06-27 21:36:54 · 30m 24s | |
| CSGO-YfEaQ-iyYWk-fn6CJ-yE4ru-KX6ZJ | 9/19/5 | 66.6 | 0.52 | 2026-06-26 22:05:53 · 33m 0s | |
| CSGO-6chcG-Rz2U7-93afO-oweHs-43JPJ | 18/18/5 | 89.9 | 1.14 | 2026-06-26 21:22:45 · 34m 22s | |
| CSGO-jtoeN-VKjdr-SYzSy-YMeMd-LFzQN | 8/17/5 | 51.3 | 0.50 | 2026-06-26 20:45:31 · 31m 33s | |
| CSGO-zrsSe-EpycE-ibefx-HEZTG-KdWXC | 15/17/3 | 97.7 | 1.09 | 2026-06-24 19:22:43 · 35m 45s | |
| CSGO-J6paN-qTERS-sQy8W-9Qjie-55vTC | 6/14/3 | 45.0 | 0.48 | 2026-06-24 18:25:59 · 21m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.