Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EBPM8-4uh4n-qxJzd-K7vj9-DKoJN | 9/8/1 | 37.4 | 0.67 | 2026-07-03 19:44:56 · 43m 59s | |
| CSGO-imZnN-bFwke-c9VF9-O9FLQ-HxhaB | 13/17/6 | 65.5 | 0.96 | 2026-07-03 08:32:19 · 38m 31s | |
| CSGO-ATDPt-bOhzq-ztQr3-7iREh-wsvoO | 19/19/9 | 87.3 | 1.12 | 2026-06-28 00:57:54 · 48m 22s | |
| CSGO-4P9Xj-XXmNc-sdXKX-LSFK8-Hq5uC | 19/17/3 | 84.7 | 1.17 | 2026-06-26 22:42:15 · 41m 14s | |
| CSGO-UyWJk-jFQWW-3CBTa-SYUex-XfP7B | 15/15/3 | 89.3 | 1.09 | 2026-06-24 18:18:22 · 34m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.