Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VhWLG-7OEvC-YYbAb-WtCD6-5UVzE | 6/17/8 | 56.0 | 0.58 | 2026-07-06 20:45:50 · 30m 57s | |
| CSGO-5HCmi-zKF8T-sDikX-69Z86-RLkHB | 16/13/5 | 79.1 | 1.32 | 2026-07-06 13:47:20 · 27m 28s | |
| CSGO-NQwjb-xYnmW-tURJC-QGpr6-tUD3J | 11/14/6 | 60.8 | 0.85 | 2026-07-04 16:25:20 · 30m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.