Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JR7vd-HnQr5-pkxLY-qzVRi-2NKDR | 18/9/5 | 106.5 | 1.62 | 2026-06-30 19:12:32 · 28m 44s | |
| CSGO-8Cq7x-HoGPc-OJmU5-xakAC-8TryM | 15/16/6 | 76.9 | 1.03 | 2026-06-28 14:27:29 · 41m 37s | |
| CSGO-BGD9f-OQcUo-NjqOF-uZmDQ-MwYDJ | 13/15/1 | 72.9 | 0.88 | 2026-06-27 20:46:46 · 28m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.