Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GobzG-i7wMR-aDAF6-EprnO-6wJoD | 11/14/6 | 75.6 | 0.98 | 2026-06-26 20:28:17 · 29m 58s | |
| CSGO-t7XSL-knf4j-WNTrm-2HnkU-u7GaA | 20/11/5 | 103.2 | 1.60 | 2026-06-26 18:14:39 · 26m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.