Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QVUxE-NbFD4-A8H6R-Yw3QY-cF95Q | 13/18/4 | 70.1 | 0.71 | 2026-07-02 14:48:41 · 35m 20s | |
| CSGO-vDpiv-9DumB-u4LdQ-MNjEP-bb9vO | 8/16/4 | 73.9 | 0.61 | 2026-06-26 21:24:17 · 26m 20s | |
| CSGO-bftAo-uNLjT-VUPwh-xFELR-d7xbE | 8/20/4 | 56.9 | 0.47 | 2026-06-26 17:31:32 · 34m 46s | |
| CSGO-Ux3Ct-n85Sk-wbwA4-zvdGA-NLSKF | 14/10/3 | 82.2 | 1.33 | 2026-06-23 22:53:49 · 23m 14s | |
| CSGO-BeTOY-MWcoa-LzPJG-J58KW-yadyC | 13/6/3 | 84.1 | 1.55 | 2026-06-23 22:32:13 · 17m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.