Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FpDxq-OELMf-p2aMf-mY4ww-pWX9G | 17/10/6 | 92.5 | 1.48 | 2026-07-01 21:54:17 · 29m 53s | |
| CSGO-3BWRr-Zbhb8-aOAA2-Rv2Hy-pM6dK | 18/14/5 | 85.9 | 1.26 | 2026-07-01 21:12:57 · 38m 10s | |
| CSGO-7nnRY-UwjFp-xaH35-QVjuT-jHR7B | 14/17/11 | 90.0 | 1.07 | 2026-06-28 17:16:59 · 31m 23s | |
| CSGO-VzZny-jQeyz-hec9R-rWRa8-upNAK | 21/16/6 | 79.1 | 1.30 | 2026-06-27 16:13:01 · 32m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.