Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QMQau-rzPup-2rrKs-ot2fp-3De4D | 10/14/3 | 60.8 | 0.80 | 2026-06-25 18:03:47 · 33m 28s | |
| CSGO-7tAra-HApDo-rGVha-ycbyo-u4XbD | 27/15/7 | 125.9 | 1.68 | 2026-06-23 23:58:59 · 36m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.