Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YniAF-e8Whd-5DWtB-FKxoy-FMXDJ | 12/11/2 | 51.6 | 0.90 | 2026-07-03 22:21:06 · 33m 5s | |
| CSGO-uoqRi-ZPBkN-4yvV5-keO4H-oJpxA | 22/9/6 | 150.4 | 2.33 | 2026-07-03 21:55:14 · 22m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.