Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x2ZG2-Kdert-OOWw3-QSQJX-YkkfO | 12/12/5 | 67.3 | 1.12 | 2026-07-05 16:56:45 · 32m 9s | |
| CSGO-8PKLH-XEJzu-KJ4UU-Uyprq-JttiB | 14/13/3 | 74.3 | 1.12 | 2026-07-01 16:07:25 · 33m 36s | |
| CSGO-Vqto9-8F5Cq-XuKtz-2smvG-NcHLH | 8/10/8 | 81.3 | 1.20 | 2026-06-29 15:46:58 · 20m 47s | |
| CSGO-RaB4k-WXVUQ-HPT8R-KadYM-xxdqA | 13/14/2 | 81.3 | 0.94 | 2026-06-25 19:25:25 · 27m 23s | |
| CSGO-hLh2L-zeTa9-wwBZB-2UPxd-ptHrL | 11/13/5 | 60.5 | 0.96 | 2026-06-07 20:06:38 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.