Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Uf85u-GaGxU-fQBoX-OcZUA-zKkXM | 12/18/4 | 56.1 | 0.75 | 2026-06-26 22:52:39 · 41m 17s | |
| CSGO-nzMSF-e43RX-Owyqh-h4Gor-NOH8D | 9/19/5 | 61.7 | 0.61 | 2026-06-23 15:55:57 · 38m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.