Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QDuws-BCarL-qUdo8-6zNuJ-ZKmDA | cs_alpine |
28/19/6 | 118.9 | 1.60 | 2026-07-08 14:40:27 · 37m 53s |
| CSGO-LyrJ3-yZdEV-5oZbY-FXTOp-74wPB | 11/15/3 | 79.9 | 0.78 | 2026-07-04 12:15:49 · 31m 14s | |
| CSGO-ETtww-sZcFP-6Enmz-h8d6Q-xRwLA | 16/18/4 | 75.8 | 1.05 | 2026-06-25 19:33:38 · 28m 57s | |
| CSGO-8pfcs-MvTqV-Pi2Xw-cBDX8-Hq5uC | 12/10/3 | 91.4 | 1.26 | 2026-06-11 10:31:23 · 19m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.