Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6mxfD-Wn8qR-o4vMC-L3kwv-VCZQM | 18/15/5 | 69.4 | 1.24 | 2026-07-02 22:29:37 · 37m 0s | |
| CSGO-QxFhK-cfQiB-peLxT-NEeDp-7sUvD | 21/14/10 | 91.5 | 1.48 | 2026-06-19 21:11:11 · 40m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.