Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9yZGj-wRnBy-MuBTU-GnjSz-oBCJC | 10/16/1 | 56.7 | 0.62 | 2026-07-05 18:56:22 · 32m 21s | |
| CSGO-uy3ea-582xW-eEqqn-ubdaC-ox6iL | 8/13/2 | 51.9 | 0.61 | 2026-07-04 23:57:58 · 20m 3s | |
| CSGO-9jdSm-BP32S-ZpKzP-7bYTc-sY2tJ | 13/17/10 | 77.4 | 0.96 | 2026-07-04 13:12:02 · 42m 5s | |
| CSGO-fZPNm-YThoB-HWHoS-UeEZD-NyCJC | 12/14/6 | 76.2 | 1.03 | 2026-07-01 13:46:28 · 32m 50s | |
| CSGO-MEVNU-VdFJq-CkS74-JczhU-jQzMM | 17/8/7 | 101.0 | 1.61 | 2026-06-26 15:20:36 · 31m 16s | |
| CSGO-JYxEv-UaUQo-eqkbq-vOJMm-AEBfD | 24/21/10 | 98.5 | 1.26 | 2026-06-12 21:29:14 · 52m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.