Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UMd7c-wFv6o-fYLsy-9EMN3-OAqVQ | 8/18/3 | 55.3 | 0.52 | 2026-07-02 06:24:44 · 31m 34s | |
| CSGO-SvPY4-OeaOD-c7KSS-PrGwX-s6iPK | 16/10/5 | 108.2 | 1.69 | 2026-06-30 15:37:23 · 24m 43s | |
| CSGO-BxSMq-HThVu-viUyp-TAjuU-7FFdH | 19/14/2 | 67.3 | 1.21 | 2026-06-09 20:22:38 · 37m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.