Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KkrPQ-ykAic-Di6zp-Kc3jx-SMOtQ | 9/20/6 | 59.0 | 0.58 | 2026-07-05 21:11:01 · 40m 3s | |
| CSGO-XBeBv-stQTF-wEPKz-ZR9Zd-CQVPA | 18/15/6 | 109.4 | 1.46 | 2026-07-04 12:27:31 · 32m 51s | |
| CSGO-LpSxQ-m7jjK-SEaDO-cSGQD-JKNQC | 10/15/3 | 78.5 | 0.76 | 2026-07-04 00:15:52 · 31m 52s | |
| CSGO-uFzV6-WwrBa-fpywv-8tdUs-uhJaA | 13/14/9 | 81.6 | 1.15 | 2026-06-29 19:21:12 · 32m 33s | |
| CSGO-aof28-beurp-YVQ4S-CtMG9-TAqVQ | 14/13/4 | 65.6 | 1.12 | 2026-06-27 21:08:35 · 36m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.