Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vtk4x-6vdtw-KSVV8-5UQdJ-snCND | 13/11/5 | 70.4 | 1.29 | 2026-07-05 14:40:04 · 32m 10s | |
| CSGO-GvOKN-3ibrZ-6donX-2LYFw-fCsOH | 8/15/3 | 50.1 | 0.72 | 2026-07-05 11:17:11 · 32m 36s | |
| CSGO-GTwpJ-j6Sm5-2mXws-EOafn-QiHvM | 12/18/7 | 65.2 | 0.82 | 2026-07-04 19:36:05 · 37m 19s | |
| CSGO-AYQda-9UvrS-jd8VE-VkjPf-ZjenL | 9/15/1 | 63.6 | 0.75 | 2026-07-03 18:47:55 · 28m 53s | |
| CSGO-yBpOk-EqhVS-CWicH-RfpMP-tGvjN | 26/22/5 | 88.3 | 1.30 | 2026-07-03 03:43:59 · 47m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.