Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-96Deh-fMX8b-JcE7h-9s7yz-RBUWJ | 22/17/5 | 104.6 | 1.44 | 2026-07-06 19:34:46 · 33m 21s | |
| CSGO-PRxrr-vpve4-HCcr3-AKeHi-6395Q | 20/21/9 | 110.8 | 1.26 | 2026-07-06 18:47:48 · 41m 56s | |
| CSGO-x3JAK-QUVJL-fSSf9-sc2s2-VMqBE | 18/11/4 | 99.8 | 1.49 | 2026-07-06 18:15:19 · 29m 58s | |
| CSGO-phpQd-vwbor-bfDSZ-vMFi4-OAqVQ | 16/17/4 | 83.9 | 1.13 | 2026-07-06 17:43:56 · 29m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.