Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mGeZp-XGxxc-JakQQ-qmh2w-hCyDK | 38/12/5 | 170.4 | 2.45 | 2026-07-03 23:15:39 · 33m 43s | |
| CSGO-wu2iz-bMicG-3cU5U-4pQXN-Pn6nM | 19/12/1 | 116.0 | 1.54 | 2026-06-26 17:56:37 · 24m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.