Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Azva8-OctrY-Pntyq-MBAxG-kc6uC | 20/17/5 | 91.3 | 1.30 | 2026-07-06 17:30:12 · 35m 41s | |
| CSGO-e2eUH-OQmmS-DRFFd-DidM7-9erdA | 20/12/1 | 87.0 | 1.46 | 2026-07-06 16:53:45 · 32m 57s | |
| CSGO-eRaEv-LaNAU-w9jUq-wBfMo-UO8nM | 19/15/3 | 81.1 | 1.22 | 2026-07-03 18:16:53 · 32m 27s | |
| CSGO-iyO9M-TTqHS-kjG5w-uVWZ6-dV4RG | 29/17/8 | 107.8 | 1.75 | 2026-07-01 17:26:41 · 42m 28s | |
| CSGO-CLhYk-r8ZAX-sGbPF-XwAR9-Hq5uC | 14/14/0 | 68.7 | 1.03 | 2026-07-01 16:58:45 · 22m 43s | |
| CSGO-cAWMN-A9EKY-EiPpc-p4bUf-h5EiJ | 4/14/2 | 68.9 | 0.32 | 2026-07-01 16:35:55 · 19m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.