Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nBoBE-y9FZr-tn39i-EO5cd-K564E | 19/19/13 | 112.9 | 1.41 | 2026-07-03 04:08:55 · 42m 28s | |
| CSGO-2S4Wc-w9yAr-Nb9Dj-dMYKF-8w9TM | 23/17/6 | 104.2 | 1.53 | 2026-07-02 07:40:56 · 30m 29s | |
| CSGO-KTUL5-BTJJJ-YvdBi-69AAk-ZOQmH | 17/11/7 | 101.0 | 1.50 | 2026-07-01 10:37:40 · 27m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.