76561198210427393
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-12.3%Peak single-match outcome anomaly 62.1/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 22 analyzed matches reads as variance, not a pattern.
Avg K/D 1.71 across 22 of our matches (penalty scales above 1.4)
4.6% of kills through walls across 22 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 22 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-echGs-B7Bjn-d4neO-DJXZM-Pn6nM | 28/11/4 | 132.1 | 2.00 | 2026-07-05 14:13:15 · 31m 32s | |
| CSGO-GvOKN-3ibrZ-6donX-2LYFw-fCsOH | 22/9/3 | 107.5 | 1.71 | 2026-07-05 11:17:11 · 32m 36s | |
| CSGO-DxPsv-XChsL-SbkH5-oF726-meAtG | 18/16/4 | 92.6 | 1.13 | 2026-07-02 17:09:43 · 39m 56s | |
| CSGO-HH5bJ-OWov2-UZZbv-tqcn3-Sf78F | 23/16/8 | 105.2 | 1.51 | 2026-07-02 16:25:05 · 35m 26s | |
| CSGO-MZWmR-oupTq-xr7HV-tbtBB-y9qBE | 38/14/8 | 149.5 | 2.28 | 2026-07-01 14:46:30 · 34m 31s | |
| CSGO-Awzme-cKFHB-2RDEk-h6HWo-QiHvM | 28/17/7 | 113.8 | 1.69 | 2026-07-01 14:00:03 · 38m 27s | |
| CSGO-Bdchd-zRfJu-RiLjV-nUZQS-7aUeL | 23/10/5 | 119.5 | 1.89 | 2026-07-01 13:24:31 · 25m 33s | |
| CSGO-toukZ-uezMn-SvThd-rrcvz-4erdA | 21/17/3 | 108.2 | 1.34 | 2026-07-01 12:38:54 · 30m 53s | |
| CSGO-DyMmX-Mv3es-3tvxU-eYwQe-mj5ZJ | 24/18/2 | 90.5 | 1.35 | 2026-07-01 11:56:03 · 36m 36s | |
| CSGO-FrUY8-GjxfF-fAy6f-v3exU-URqmJ | 17/16/3 | 67.7 | 1.03 | 2026-06-30 15:39:11 · 39m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.