Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2RwPh-cvdwy-aZ25Y-jGtbQ-S7YpG | 20/17/7 | 88.6 | 1.23 | 2026-07-03 06:32:28 · 34m 54s | |
| CSGO-Qo38A-4GUhu-qpJYw-YJNKa-Uu8GJ | 18/9/3 | 77.0 | 1.39 | 2026-07-01 22:33:42 · 32m 14s | |
| CSGO-5uh2S-XQKbw-GLDTh-xv9vd-hFhCG | 14/17/3 | 74.5 | 0.95 | 2026-07-01 21:58:01 · 29m 51s | |
| CSGO-uhcJM-P4vif-xbVHC-y9YCA-QzBND | 18/12/6 | 107.5 | 1.46 | 2026-07-01 21:22:25 · 28m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.