Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zjkTz-272JD-M62LQ-d8mCt-osMHA | 9/16/2 | 54.1 | 0.61 | 2026-07-04 17:51:57 · 27m 30s | |
| CSGO-TCdhD-OLTZK-ZVhmO-EqCeV-URqmJ | 12/15/7 | 75.4 | 0.97 | 2026-07-04 14:42:05 · 33m 49s | |
| CSGO-aEpzX-Z4rK3-uVfMB-UDbL4-ZqDZG | 17/14/6 | 79.0 | 1.24 | 2026-07-03 06:28:11 · 33m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.