Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-66Gbx-7XkZA-To6Vo-YTskE-88axJ | 25/15/4 | 96.8 | 1.53 | 2026-06-27 22:27:52 · 39m 47s | |
| CSGO-559cL-aLvNb-PVvcP-Xrod9-3Aw5G | 14/23/6 | 58.8 | 0.72 | 2026-06-27 15:59:55 · 44m 4s | |
| CSGO-KoWva-YM4fn-mL5Le-eCMBD-cdm2H | 13/14/6 | 75.0 | 1.00 | 2026-06-16 20:37:23 · 39m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.