Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vVUyU-jT57O-bospZ-efdvY-XZrKG | 13/17/3 | 72.2 | 0.93 | 2026-07-04 15:56:34 · 36m 45s | |
| CSGO-RGFqe-qWuSZ-Bip2y-RRwvx-UC9WB | 13/16/7 | 66.5 | 0.93 | 2026-07-04 15:16:52 · 33m 36s | |
| CSGO-nXON3-sDxJp-c8CYQ-OVFCo-PXOYE | 21/18/5 | 83.9 | 1.13 | 2026-07-04 14:34:50 · 39m 35s | |
| CSGO-Fi8Zz-MBuHU-MuHZk-F5A5f-GusnC | 17/7/2 | 88.0 | 1.60 | 2026-07-02 21:40:47 · 23m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.