Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OXQTj-toG5E-s73CQ-eAsR8-AfxTC | 22/17/8 | 98.8 | 1.34 | 2026-07-03 14:20:53 · 38m 18s | |
| CSGO-FiDhR-GjphA-tz8T9-JpZWs-e3AkE | 20/16/1 | 73.6 | 1.12 | 2026-07-02 20:44:36 · 37m 25s | |
| CSGO-QQAkL-XA5ra-o7bAM-ZtMfs-uhJaA | 17/16/5 | 78.8 | 1.22 | 2026-06-25 16:31:14 · 31m 16s | |
| CSGO-MfyRY-tkfJY-am9bn-7ATVU-C7xsP | 17/15/4 | 73.8 | 1.16 | 2026-06-25 15:24:07 · 29m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.