Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YE2Pw-rwANx-Lr7yA-XGF2e-ftLMB | 11/19/6 | 70.2 | 0.80 | 2026-06-30 19:09:38 · 26m 55s | |
| CSGO-rTzWi-jVxXr-MPEVq-WuEBn-aD57M | 25/26/9 | 96.6 | 1.32 | 2026-06-29 20:03:32 · 46m 58s | |
| CSGO-H64fZ-BiEen-G8JWx-28Uor-XhapG | 37/13/7 | 139.2 | 2.19 | 2026-06-22 19:37:54 · 34m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.