Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zBsxt-FaXBo-y6Bsq-pbdWy-RrSnB | 16/9/4 | 94.9 | 1.54 | 2026-07-05 17:11:03 · 26m 7s | |
| CSGO-Tf29C-3vuPR-wu9YJ-no5Be-SP7rN | 23/16/5 | 99.7 | 1.47 | 2026-07-04 13:55:19 · 34m 1s | |
| CSGO-3sLsC-Xu2fa-ujOsa-AaATZ-rjNYE | 17/15/5 | 91.2 | 1.15 | 2026-07-04 13:18:26 · 32m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.